Nodes

Composition

Composition Absolute ValueComposition Scale Bilinear InterpolationComposition Blend AddComposition Blend Add with OkLabComposition Blend AlphaComposition Blend Alpha with OkLabComposition Blend DivideComposition Blend Divide with OkLabComposition Blend MaxComposition Blend Max with OkLabComposition Blend MinComposition Blend Min with OkLabComposition Blend MultiplyComposition Blend Multiply with OkLabComposition Blend SubtractComposition Blend Subtract with OkLabComposition Blend with MaskComposition Box BlurComposition Box Blur with OkLabComposition Brightness AdjustComposition Chroma OffsetComposition Color ConvertComposition Color InvertComposition Color ProfileComposition Color RectComposition Color ThresholdComposition ConvolutionComposition CropComposition Custom Transformer ShaderComposition Flip HorizontalComposition Flip VerticalComposition Gaussian BlurComposition Gaussian Blur with OkLabComposition GrayscaleComposition Lightness CurveComposition RGBA Linear TransformMonet's Women with a ParasolComposition Morphological MaxComposition Morphological MinComposition PainterComposition PassthroughComposition Perceptual DifferenceComposition RGB CurveComposition Rotate 180Composition Rotate 90 ClockwiseComposition Rotate 90 Counter ClockwiseComposition Saturation AdjustComposition Scale Nearest NeighborComposition Segment Facial SkinComposition Segment Mouth Lips Eyes EyebrowsComposition Segment PersonComposition Segment Under Right EyeComposition SizeComposition Sobel Edge DetectionComposition Target White KelvinComposition to OkLab HistogramComposition Uniform LightnessComposition Vignette

Sequences

Sequence Adjust SpeedSequence to Animated WebPSequence Composition at TimeSequence ConcatenateSequence DurationSequence from Composition and DurationSequence GraphSequence GrayscaleSequence PassthroughSequence ReverseSequence Trim BackSequence Trim Front

Float

Absolute ValueCurve GammaCurve IdentityCurve Pivoted SigmoidCurve SFloat AddFloat Add To DictionaryFloat ConstantFloat CosineFloat DivideFloat IfFloat LerpFloat List ConstantFloat MaxFloat MinFloat MultiplyFloat PassthroughFloat PowerFloat Round to IntFloat SineFloat Square RootFloat SquaredFloat SubtractPi

Integer

Float Round to IntInt Absolute ValueInt AddInt Add To DictionaryInt ConstantInt EqualsInt Greater ThanInt IfInt Less ThanInt List ConstantInt MaxInt MinInt MultiplyInt PassthroughInt SubtractInt To Float

Color

Color Profile BT.709Color Profile OkLabAColor Profile P3Color Profile PNG sRGBColor Profile sRGBOkLab Color ConstantOkLab Color from ComponentsOkLab to RGBRGBA Color Add To DictionaryRGBA Color ConstantRGBA Color from ComponentsRGBA Color PassthroughRGB Color Add To DictionaryRGB Color ConstantRGB Color from ComponentsRGB Color PassthroughRGB to OkLab

Vectors & Transforms

Bounds 2D Float ConstantBounds 2D Float from X, Y, Width & HeightBounds 2D Int ConstantBounds 2D Int from X, Y, Width & HeightPoint 2 Float from ComponentsTransform 2D ConstantTransform 2D IdentityTransform 2D RotateTransform 2D ScaleTransform 2D to ListTransform 2D TranslationVector 2 Int to Vector 2 FloatVector 2 Float AddVector 2 Float Add To DictionaryVector 2 Float ConstantVector 2 Float from ComponentsVector 2 Float NormalizeVector 2 Float PassthroughVector 2 Float Scalar MultiplyVector 2 Float get XVector 2 Float get YVector 2 Int AddVector 2 Int Add To DictionaryVector 2 Int ConstantVector 2 Int from ComponentsVector 2 Int PassthroughVector 2 Int to Vector 2 FloatVector 2 Int get XVector 2 Int get YVector 3 Float AddVector 3 Float from ComponentsVector 3 NormalizeVector 3D Float XVector 3D Y FloatVector 3D Float Z

Painter

Brush SolidFill CustomFill SolidPainter Add Path with Render StylePainter NewPath Add RectanglePath Line to PointPath Move to PointPath NewRender Style Brush and FillRender Style Brush OnlyRender Style Fill Only

Logic

AndBool ConstantNotOrExclusive Or

Other

Bool Add To DictionaryBool IfDictionary CreateString ConstantString IfUpload File Path
Types
BoolBounds 2D FloatBounds 2D IntBrushByte ListColor ProfileCompositionCurveDictionaryFillFloatFloat ListImageIntInt ListNullOkLab ColorOkLab HistogramPainterPathPoint 2 FloatPoint 3 Float ListRGBA ColorRGB ColorRender StyleSequenceStringTransform 2DTransform 2D ListVector 2 FloatVector 2 IntVector 3 FloatVoid
Editor Docs/Types/Vector 3 Float

Vector 3 Float

Vector3f

A vector with three elements of Float

Nodes that output this type

Vector 3 Float Add

Add two Vector 3s of Floats

→ Vector3f

Vector 3 Float from Components

Given an x, y and z creates a vector floats.

→ Vector3f

Vector 3 Normalize

Normalizes a Vector 3 Float. Converting it's length to 1.

→ Vector3f

Nodes that accept this type as input

Vector 3 Float Add

Add two Vector 3s of Floats

→ Vector3f

Vector 3 Normalize

Normalizes a Vector 3 Float. Converting it's length to 1.

→ Vector3f

Vector 3D Float X

Gets the value in the x component for the provided vector

→ Float

Vector 3D Y Float

Gets the value in the y component for the provided vector

→ Float

Vector 3D Float Z

Gets the value in the z component for the provided vector

→ Float
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