Nodes

Composition

Composition Absolute ValueComposition Scale Bilinear InterpolationComposition Blend AddComposition Blend Add with OkLabComposition Blend AlphaComposition Blend Alpha with OkLabComposition Blend DivideComposition Blend Divide with OkLabComposition Blend MaxComposition Blend Max with OkLabComposition Blend MinComposition Blend Min with OkLabComposition Blend MultiplyComposition Blend Multiply with OkLabComposition Blend SubtractComposition Blend Subtract with OkLabComposition Blend with FactorComposition Blend with MaskComposition Box BlurComposition Box Blur with OkLabComposition Brightness AdjustComposition Chroma OffsetComposition Color ConvertComposition Color InvertComposition Color ProfileComposition Color RectComposition Color ThresholdComposition Contrast AdjustmentComposition ConvolutionComposition CropComposition Custom Transformer ShaderComposition Flip HorizontalComposition Flip VerticalComposition from AssetComposition Gaussian BlurComposition Gaussian Blur with OkLabComposition GrayscaleComposition IfComposition Lightness CurveComposition RGBA Linear TransformMonet's Women with a ParasolComposition Morphological MaxComposition Morphological MinComposition PainterComposition PassthroughComposition Perceptual DifferenceComposition PixelateComposition RGB CurveComposition Rotate 180Composition Rotate 90 ClockwiseComposition Rotate 90 Counter ClockwiseComposition Saturation AdjustComposition Scale Nearest NeighborComposition SegmentComposition Segment Mouth Lips Eyes EyebrowsComposition Segment Under Right EyeComposition SharpenComposition SizeComposition Sobel Edge DetectionComposition SwirlComposition Target White KelvinComposition to OkLab HistogramComposition Uniform LightnessComposition VignetteComposition Zoom Blur

Sequences

Sequence Adjust SpeedSequence Composition at TimeSequence ConcatenateSequence DurationSequence from Composition and DurationSequence GraphSequence GrayscaleSequence PassthroughSequence ReverseSequence Trim BackSequence Trim Front

Float

Absolute ValueCurve EvaluateCurve GammaCurve IdentityCurve Pivoted SigmoidCurve SFloat AddFloat Add To DictionaryFloat ConstantFloat CosineFloat DivideFloat EqualsFloat Greater ThanFloat Greater Than Or EqualFloat IfFloat LerpFloat Less ThanFloat Less Than Or EqualFloat List ConstantFloat MaxFloat MinFloat MultiplyFloat PassthroughFloat PowerFloat Round to IntFloat SineFloat Square RootFloat SquaredFloat SubtractPi

Integer

Float Round to IntInt Absolute ValueInt AddInt Add To DictionaryInt ConstantInt EqualsInt Greater ThanInt Greater Than Or EqualInt IfInt Less ThanInt Less Than Or EqualInt List ConstantInt MaxInt MinInt MultiplyInt PassthroughInt SubtractInt To Float

Color

Color Profile BT.709Color Profile OkLabAColor Profile P3Color Profile PNG sRGBColor Profile sRGBOkLab Color ConstantOkLab Color from ComponentsOkLab Histogram Lightness QuantileOkLab to RGBRGBA Color Add To DictionaryRGBA Color ConstantRGBA Color from ComponentsRGBA Color PassthroughRGB Color Add To DictionaryRGB Color ConstantRGB Color from ComponentsRGB Color PassthroughRGB to OkLab

Vectors & Transforms

Bounds 2D Float ConstantBounds 2D Float from X, Y, Width & HeightBounds 2D Int ConstantBounds 2D Int from X, Y, Width & HeightPoint 2 Float ConstantPoint 2 Float from ComponentsPoint 2 Int List ConstantTransform 2D ConstantTransform 2D IdentityTransform 2D IfTransform 2D List ConstantTransform 2D RotateTransform 2D ScaleTransform 2D to ListTransform 2D TranslationVector 2 Int to Vector 2 FloatVector 2 Float AddVector 2 Float Add To DictionaryVector 2 Float ConstantVector 2 Float from ComponentsVector 2 Float NormalizeVector 2 Float PassthroughVector 2 Float Scalar MultiplyVector 2 Float get XVector 2 Float get YVector 2 Int AddVector 2 Int Add To DictionaryVector 2 Int ConstantVector 2 Int from ComponentsVector 2 Int PassthroughVector 2 Int to Vector 2 FloatVector 2 Int get XVector 2 Int get YVector 3 Float AddVector 3 Float from ComponentsVector 3 NormalizeVector 3D Float XVector 3D Y FloatVector 3D Float Z

Painter

Brush SolidFill CustomFill SolidPainter Add Ellipse with Render StylePainter Add Path with Render StylePainter Add Rectangle with Render StylePainter NewPath Line to PointPath Move to PointPath NewRender Style Brush and FillRender Style Brush OnlyRender Style Fill Only

Logic

AndBool ConstantNotOrExclusive Or

Other

Bool Add To DictionaryBool IfDictionary CreateString ConstantString IfUpload File Path
Types
BoolBounds 2D FloatBounds 2D IntBrushByte ListColor ProfileCompositionCurveDictionaryFillFloatFloat ListImageIntInt ListNullOkLab ColorOkLab HistogramPainterPathPoint 2 FloatPoint 2 Int ListPoint 3 Float ListRGBA ColorRGB ColorRender StyleSequenceStringTransform 2DTransform 2D ListVector 2 FloatVector 2 IntVector 3 FloatVoid
Editor Docs/Types/Point 2 Int List

Point 2 Int List

Point2iList

List of Point 2 Ints

Nodes that output this type

Point 2 Int List Constant

Creates a constant of Point 2 Int List. The user will modify this at the UI layer.

→ Point2iList

Nodes that accept this type as input

Composition Segment

Segments objects in a composition using SAM3. Accepts a text prompt and lists of positive/negative click points.

→ Composition
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