Docs / Editor
Type Reference
All 30 data types used by BrushCue nodes as inputs and outputs.
Bool
A bool
Bool
Bounds 2D Float
A 2D bounding box of Floats
Bounds2f
Bounds 2D Int
A 2D bounding box of Ints
Bounds2i
Brush
A brush to stroke on 2D objects
Brush
Byte List
List of Bytes
ByteList
Color Profile
A Color Profile
ColorProfile
Composition
A composition to create an image.
Composition
Curve
A curve that represents a mathematical function in 2D that takes and input and maps to an output.
Curve
Dictionary
A key value lookup between a name and a type in the graph
Dictionary
Fill
The fill for when drawing in a 2d object.
Fill
Float
A float
Float
Float List
List of Floats
FloatList
Image
An Image
Image
Int
An integer
Int
Node Location
Defines a pointer to another node
NodeLocation
OkLab Color
A color in the OkLab color space, which is designed to be perceptually uniform. L represents lightness. Negative "a" for green. Positive "a" for red. Negative "b" for blue. Positive "b" for yellow.
OkLabColor
OkLab Histogram
A histogram in various dimensions over the OkLab color space.
OkLabHist
Painter
Can draw in 2D. Using paths, brushes, fills and transforms to create your artwork.
Painter
Path
A 2D path that can be used to be rendered.
Path
Point 2 Float
A point with an x and y as floats
Point2f
Point 3 Float List
List of Point 3 Floats
Point3fList
RGBA Color
A color with a red, green, blue, and alpha component
RGBAColor
RGB Color
A color with a red, green and blue component
RGBColor
Render Style
Combining a fill and brush into a render style to create a 2D object.
RenderStyle
Sequence
A sequence with a bunch of operations to render a movie
Sequence
String
a string
String
Transform 2D
A 2D Transformation
Transform2
Transform 2D List
List of Transform 2Ds
Transform2List
Vector 2 Float
A vector with two elements of Floats
Vector2f
Vector 2 Int
A vector with two elements of Ints
Vector2i