Float
Float
A float
Nodes that output this type
Absolute Value
Returns the absolute value of a float
Float Add
Adds two floats together.
Float Constant
Creates a constant of Float. The user will be modify this at the UI layer.
Float Cosine
Computes the cosine of a float (in radians).
Float Divide
Adds two floats together.
Float Input
Input of Float. Taking a value from your config. Should really only used for sequences. To provide a user configurable parameter, use a constant node instead.
Float Lerp
Lerps between two floats using the x parameter
Float Max
Returns the maximum float.
Float Min
Returns the minimum float.
Float Multiply
Multiplies two floats together.
Float Power
Raises float 1 to the power of float 2
Float Sine
Computes the sine of a float (in radians).
Float Square Root
Compares the square root of a number
Float Squared
Raises a float to the power of 2.
Float Subtract
Adds two floats together.
Int To Float
Converts an Int to a Float
Pi
Returns π as a float
Sequence Duration
Gets the duration from a sequence
Vector 2 Float get X
Retrieves the X component of a Vector 2 Float.
Vector 2 Float get Y
Retrieves the Y component of a Vector 2 Float.
Nodes that accept this type as input
Absolute Value
Returns the absolute value of a float
Brush Solid
Creates a brush with a color and radius. Will stroke with the solid color.
Composition Brightness Adjust
Adjusts the brightness of an image by a given factor. Internally, works by modifying the L component of OkLab by multiplying it by the scale.
Composition Color Threshold
Applies a color threshold to a Composition
Composition Gaussian Blur
Applies a gaussian blur to an image. Sigma controls the blur intensity.
Composition Gaussian Blur with OkLab
Applies a gaussian blur to an image in OkLab color space. Sigma controls the blur intensity.
Composition RGBA Linear Transform
Applies a linear transform to a Composition's RGBA values. Before application, will convert to a linear version of the color profile and will convert to an RGB profile if needed.
Composition Saturation Adjust
Adjusts the saturation of an image by a given factor. Internally, scales the chroma components in OkLab color space.
Composition Target White Kelvin
Sets the image white point to the value specified in Kelvin. The profile connection white point is D50, so you will only see changes as you move away from that.
Composition Uniform Lightness
Sets a uniform lightness to the entire image by using OkLab and setting the lightness to a constant number.
Composition Vignette
darkens the outer edges - radius (0-1, measured relative to the image's smaller dimension) sets how far the bright center extends, Softness (typically 0.05-0.5) controls the width of the fade-out band, and Strength (0–1) defines how dark the edges become at maximum.
Curve Gamma
A gamma curve. The gamma parameter corresponding to y=x^gamma.
Curve Pivoted Sigmoid
A pivoted sigmoid contrast curve that anchors at the pivot and smoothly compresses shadows and highlights, with a slope parameter controlling midtone contrast.
Curve S
An S-curve remaps values by anchoring contrast at a chosen pivot, increasing or decreasing midtone separation via slope, gently flattening the curve near black with toe to compress or lift shadows, and softly flattening near white with shoulder to roll off highlights, while keeping black and white fixed.
Float Add
Adds two floats together.
Float Add To Dictionary
Adds a Float to a Dictionary
Float Cosine
Computes the cosine of a float (in radians).
Float Divide
Adds two floats together.
Float Lerp
Lerps between two floats using the x parameter
Float Max
Returns the maximum float.
Float Min
Returns the minimum float.
Float Multiply
Multiplies two floats together.
Float Power
Raises float 1 to the power of float 2
Float Round to Int
Rounds the float to the nearest int
Float Sine
Computes the sine of a float (in radians).
Float Square Root
Compares the square root of a number
Float Squared
Raises a float to the power of 2.
Float Subtract
Adds two floats together.
OkLab Color from Components
Given the L, a and b creates the color
Path Add Rectangle
Rectangle
Point 2 Float from Components
Given an x and y creates a point
RGBA Color from Components
Given the r, g, b and a creates the color
RGB Color from Components
Given the r, g and b creates the color
Sequence Adjust Speed
Adjusts the speed of a sequence by a speed factor.
Sequence Composition at Time
Extracts an composition from a sequence at a particular time
Sequence from Composition and Duration
Give a Composition and a Duration. Returns a Sequence.
Sequence Trim Back
Given a sequence. Trims from the back.
Sequence Trim Front
Given a sequence. Trims from the front.
Transform 2D Rotate
Applies a rotation to a 2D transform. Rotation is in radians.
Vector 2 Float from Components
Given an x and y creates a vector.
Vector 2 Float Scalar Multiply
Multiplies each element of the Vector as a scalar