Float

Float

A float

Nodes that output this type

Nodes that accept this type as input

Absolute Value

Returns the absolute value of a float

Float

Brush Solid

Creates a brush with a color and radius. Will stroke with the solid color.

Brush

Composition Brightness Adjust

Adjusts the brightness of an image by a given factor. Internally, works by modifying the L component of OkLab by multiplying it by the scale.

Composition

Composition Color Threshold

Applies a color threshold to a Composition

Composition

Composition Gaussian Blur

Applies a gaussian blur to an image. Sigma controls the blur intensity.

Composition

Composition Gaussian Blur with OkLab

Applies a gaussian blur to an image in OkLab color space. Sigma controls the blur intensity.

Composition

Composition RGBA Linear Transform

Applies a linear transform to a Composition's RGBA values. Before application, will convert to a linear version of the color profile and will convert to an RGB profile if needed.

Composition

Composition Saturation Adjust

Adjusts the saturation of an image by a given factor. Internally, scales the chroma components in OkLab color space.

Composition

Composition Target White Kelvin

Sets the image white point to the value specified in Kelvin. The profile connection white point is D50, so you will only see changes as you move away from that.

Composition

Composition Uniform Lightness

Sets a uniform lightness to the entire image by using OkLab and setting the lightness to a constant number.

Composition

Composition Vignette

darkens the outer edges - radius (0-1, measured relative to the image's smaller dimension) sets how far the bright center extends, Softness (typically 0.05-0.5) controls the width of the fade-out band, and Strength (0–1) defines how dark the edges become at maximum.

Composition

Curve Gamma

A gamma curve. The gamma parameter corresponding to y=x^gamma.

Curve

Curve Pivoted Sigmoid

A pivoted sigmoid contrast curve that anchors at the pivot and smoothly compresses shadows and highlights, with a slope parameter controlling midtone contrast.

Curve

Curve S

An S-curve remaps values by anchoring contrast at a chosen pivot, increasing or decreasing midtone separation via slope, gently flattening the curve near black with toe to compress or lift shadows, and softly flattening near white with shoulder to roll off highlights, while keeping black and white fixed.

Curve

Float Add

Adds two floats together.

Float

Float Add To Dictionary

Adds a Float to a Dictionary

Dictionary

Float Cosine

Computes the cosine of a float (in radians).

Float

Float Divide

Adds two floats together.

Float

Float Lerp

Lerps between two floats using the x parameter

Float

Float Max

Returns the maximum float.

Float

Float Min

Returns the minimum float.

Float

Float Multiply

Multiplies two floats together.

Float

Float Power

Raises float 1 to the power of float 2

Float

Float Round to Int

Rounds the float to the nearest int

Int

Float Sine

Computes the sine of a float (in radians).

Float

Float Square Root

Compares the square root of a number

Float

Float Squared

Raises a float to the power of 2.

Float

Float Subtract

Adds two floats together.

Float

OkLab Color from Components

Given the L, a and b creates the color

OkLabColor

Path Add Rectangle

Rectangle

Path

Point 2 Float from Components

Given an x and y creates a point

Point2f

RGBA Color from Components

Given the r, g, b and a creates the color

RGBAColor

RGB Color from Components

Given the r, g and b creates the color

RGBColor

Sequence Adjust Speed

Adjusts the speed of a sequence by a speed factor.

Sequence

Sequence Composition at Time

Extracts an composition from a sequence at a particular time

Composition

Sequence from Composition and Duration

Give a Composition and a Duration. Returns a Sequence.

Sequence

Sequence Trim Back

Given a sequence. Trims from the back.

Sequence

Sequence Trim Front

Given a sequence. Trims from the front.

Sequence

Transform 2D Rotate

Applies a rotation to a 2D transform. Rotation is in radians.

Transform2

Vector 2 Float from Components

Given an x and y creates a vector.

Vector2f

Vector 2 Float Scalar Multiply

Multiplies each element of the Vector as a scalar

Vector2f