Nodes

Composition

Composition Absolute ValueComposition Blend AddComposition Blend AlphaComposition Blend MaxComposition Blend MinComposition Blend MultiplyComposition Blend StencilComposition Blend SubtractComposition BloomComposition BoundsComposition Box BlurComposition Brightness AdjustComposition Chroma OffsetComposition Color ConvertComposition Color InvertComposition Color RepresentationComposition Color ThresholdComposition Color Transformer ShaderComposition Connected Component BoxesComposition Contrast AdjustmentComposition ConvolutionComposition CropComposition DuotoneComposition EmbossComposition Exposure AdjustComposition Film GrainComposition FisheyeComposition Flip HorizontalComposition Flip VerticalComposition Foreground CutoutComposition Foreground MaskComposition Freeform ShaderComposition from PathComposition Gaussian BlurComposition GrayscaleComposition HalftoneComposition KaleidoscopeComposition Lightness CurveComposition Lightness ThresholdComposition RGBA Linear TransformComposition LiquifyComposition LocateComposition Max ColorComposition MedianComposition Min ColorComposition Min Max ColorsMonet's Women with a ParasolComposition Morphological MaxComposition Morphological MinComposition NegativeComposition Nonlinear RGB Blend AlphaComposition Opacity ScaleComposition Opaque BoundsComposition PainterComposition PaletteComposition Palette ReductionComposition PixelateComposition Point Effect ShaderComposition RGB CurveComposition Rotate 180Composition Rotate 90 ClockwiseComposition Rotate 90 Counter ClockwiseComposition Saturation AdjustComposition ScanlinesComposition SegmentComposition SharpenComposition Sobel Edge DetectionComposition Spacial Effect ShaderComposition SwirlComposition Target White KelvinComposition to OkLab HistogramComposition TransformComposition Vibrance AdjustmentComposition VignetteComposition Zoom Blur

Sequences

Sequence Adjust SpeedSequence Composition at TimeSequence ConcatenateSequence DurationSequence from Composition and DurationSequence GraphSequence ReverseSequence Trim BackSequence Trim Front

Float

Absolute ValueCurve EvaluateCurve GammaCurve IdentityCurve Pivoted SigmoidCurve SFloat AddFloat ConstantFloat CosineFloat DivideFloat EqualsFloat Greater ThanFloat Greater Than Or EqualFloat LerpFloat Less ThanFloat Less Than Or EqualFloat List ConstantFloat List EmptyFloat MaxFloat MinFloat ModuloFloat MultiplyFloat PowerFloat Round to IntFloat SineFloat Square RootFloat SquaredFloat SubtractPi

Integer

Float Round to IntInt Absolute ValueInt AddInt ConstantInt EqualsInt Greater ThanInt Greater Than Or EqualInt Less ThanInt Less Than Or EqualInt List ConstantInt List EmptyInt MaxInt MinInt MultiplyInt RangeInt SubtractInt To Float

Color

Color Profile ACEScgColor Profile BT.709Color Profile ConstantColor Profile OkLabAColor Profile P3Color Profile PNG sRGBColor Profile sRGBColor Profile XYZOkLab Color aOkLab Color AlphaOkLab Color bOkLab Color with Alpha ConstantOkLab Color with Alpha from ComponentsOkLab Color LOkLab with Alpha to OkLch with AlphaOkLab Color ConstantOkLab Color from ComponentsOkLab Histogram Lightness QuantileRGBA Color ConstantRGBA Color from ComponentsRGB Color ConstantRGB Color from ComponentsXYZ Color AlphaXYZ Color with Alpha ConstantXYZ Color with Alpha from ComponentsXYZ Color XXYZ Color YXYZ Color ZXYZ Color ConstantXYZ White Point from Kelvin

Vectors & Transforms

Bounds 2D Float ConstantBounds 2D Float from X, Y, Width & HeightBounds2f HeightBounds2f Min XBounds2f Min YBounds2f WidthBounds 2D Int ConstantBounds 2D Int from X, Y, Width & HeightPoint 2 Float ConstantPoint 2 Float DistancePoint 2 Float from ComponentsPoint 2 Float List EmptyPoint 2 Int DistancePoint 2 Int from ComponentsPoint 2 Int List ConstantPoint 2 Int List EmptyTransform 2D ConstantTransform 2D IdentityTransform 2D List ConstantTransform 2D RotateTransform 2D ScaleTransform 2D TranslationVector 2 Int to Vector 2 FloatVector 2 Float AddVector 2 Float ConstantVector 2 Float from ComponentsVector 2 Float NormalizeVector 2 Float Scalar MultiplyVector 2 Float get XVector 2 Float get YVector 2 Int AddVector 2 Int ConstantVector 2 Int from ComponentsVector 2 Int to Vector 2 FloatVector 2 Int get XVector 2 Int get YVector 3 Float AddVector 3 Float from ComponentsVector 3 NormalizeVector 3D Float XVector 3D Y FloatVector 3D Float Z

Painter

Brush CustomBrush DashedBrush SolidFill CustomFill SolidPainter Add Ellipse with Render StylePainter Add Path with Render StylePainter Add Rectangle with Render StylePainter Add Styled TextPainter NewPath Cardinal Cubic to PointPath Catmull-Rom to PointPath Cubic Bézier to PointPath From StylusPath Line to PointPath Move to PointPath NewPath Quadratic Bézier to PointRender Style Brush and FillRender Style Brush OnlyRender Style Fill OnlyRender Style Set Eraser

Logic

AndBool ConstantNotOrExclusive Or

Other

Character ConstantColor Representation ACEScgColor Representation From Color Profile And Pixel EncodingColor Representation OkLabAColor Profile of a Color RepresentationColor Representation BT.2020Color Representation sRGBColor Representation XYZADictionary AddDictionary CreateFont from PathIfLMS Color AlphaLMS Color with Alpha ConstantLMS Color LLMS Color MLMS Color SList AppendList FirstList GetList LengthList to StreamObject to ListObject to StreamOkLch Color AlphaOkLch Color cOkLch Color with Alpha ConstantOkLch Color with Alpha from ComponentsOkLch Color hOkLch Color LOkLch with Alpha to OkLab with AlphaPixel Encoding EncodedPixel Encoding LinearPixel Encoding Premultiplied AlphaProfiled Color BlackbodyProfiled Color Brightness AdjustProfiled Color Chroma OffsetProfiled Color Exposure AdjustProfiled Color from LMS with AlphaProfiled Color from OkLab with AlphaProfiled Color from OkLch with AlphaProfiled Color from RGBA ACEScgProfiled Color from RGBA P3Profiled Color from RGBA sRGBProfiled Color from RGBA linear sRGBProfiled Color from sRGB HexProfiled Color From Wavelength (nm)Profiled Color from XYZ with AlphaProfiled Color GrayscaleProfiled Color Lightness CurveProfiled Color Saturation AdjustProfiled Color Target WhiteProfiled Color to LMS with AlphaProfiled Color to OkLab with AlphaProfiled Color to OkLch with AlphaProfiled Color to Encoded RGB with Color ProfileProfiled Color to Linear RGB with Color ProfileProfiled Color to XYZ with AlphaStream CollectStream FilterStream FirstStream FoldStream MapString ConstantString List EmptyString to CharacterString to Character ListStyled Character NewStyled String from Characters (Fixed)Styled String from Characters (Free)Styled String from Characters (Max Width)Styled String to CharactersUpload Bytes
Types
BoolBounds 2D FloatBounds 2D Float ListBounds 2D IntBounds 2D Int ListBrushBytesCharacterCharacter ListColor ProfileColor RepresentationCompositionCurveDictionaryFillFloatFloat ListFontImageIntInt ListLMS Color with AlphaNullOkLab Color with AlphaOkLab ColorOkLab HistogramOkLch Color with AlphaPainterPathPixel EncodingPoint 2 FloatPoint 2 Float ListPoint 2 IntPoint 2 Int ListProfiled ColorProfiled Color ListRGBA ColorRGB ColorRender StyleSequenceStringString ListStyled CharacterStyled Character ListStyled StringTransform 2DTransform 2D ListVector 2 FloatVector 2 IntVector 3 FloatVoidXYZ ColorXYZ Color with Alpha
Editor Docs/Types/Curve

Curve

Curve

A curve that represents a mathematical function in 2D that takes and input and maps to an output.

Nodes that output this type

Curve Gamma

A gamma curve. The gamma parameter corresponding to y=x^gamma.

→ Curve

Curve Identity

An identity curve, y=x

→ Curve

Curve Pivoted Sigmoid

A pivoted sigmoid contrast curve that anchors at the pivot and smoothly compresses shadows and highlights, with a slope parameter controlling midtone contrast.

→ Curve

Curve S

An S-curve remaps values by anchoring contrast at a chosen pivot, increasing or decreasing midtone separation via slope, gently flattening the curve near black with toe to compress or lift shadows, and softly flattening near white with shoulder to roll off highlights, while keeping black and white fixed.

→ Curve

Nodes that accept this type as input

Composition Lightness Curve

Applies a curve to the L component in an OkLab color. Adjusting the lightness of the image.

→ Composition

Composition RGB Curve

Applies a curve to the R, G, and B components

→ Composition

Curve Evaluate

Evaluates a curve at a given input value.

→ Float

Profiled Color Lightness Curve

Applies a curve to the L component of a profiled color in OkLab.

→ ProfiledColor
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