String

String

a string

Nodes that output this type

Nodes that accept this type as input

Brush Custom

Creates a brush with a custom shader.

→ Brush

Composition Color Transformer Shader

Defines a custom shader that takes an input color and then transforms that color to an output color.

→ Composition

Composition Freeform Shader

Given a bounds and a shader, allows you to generate an image.

→ Composition

Composition from Path

Loads an image from a file path or URL, decodes its bytes, and creates a Composition from it.

→ Composition

Composition Locate

Finds the location of a prompt within the image.

→ Bounds2fList

Composition Point Effect Shader

Runs a custom shader over a circular region around an effect center point.

→ Composition

Composition Segment

Segments objects in a composition using SAM3. Accepts a text prompt and lists of positive/negative click points.

→ Composition

Composition Spacial Effect Shader

Runs a custom shader over an input that can spatially displace pixels by up to a maximum displacement.

→ Composition

Dictionary Add

Adds a key-value pair to a dictionary

→ Dictionary

Fill Custom

Creates a fill with a custom shader.

→ Fill

Font from Path

Loads a font file from a file path or URL, and parses it into a Font.

→ Font

Path From Stylus

Creates a path from a stylus capture.

→ Path

Profiled Color from sRGB Hex

Creates a profiled color from an encoded sRGB hex string (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA).

→ ProfiledColor

String to Character

Converts a string containing exactly one character to a character.

→ Character

String to Character List

Splits a string into a list of its characters.

→ CharacterList

Upload Bytes

Given bytes and a URL. Performs a PUT request and uploads the bytes

→ Void