BrushCue Example: Camera Moving Distortion¶
You can use this tool online at https://www.brushcue.com/tools/camera-moving-distortion
In [ ]:
!pip install brushcue
In [1]:
import io
from PIL import Image
import brushcue as bc
variable_0 = bc.Composition.monet_women_with_parasol()
variable_1 = variable_0.linear_transform(
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0.3
)
variable_2 = bc.Vector2f.from_components(39, -20).passthrough()
variable_3 = bc.Vector2f.from_components(21, 46).passthrough()
variable_4 = variable_2.x().abs().max(variable_3.x().abs()).passthrough()
variable_5 = variable_2.y().abs().max(variable_3.y().abs()).passthrough()
graph = variable_1.blend_alpha(
variable_1.blend_alpha(
variable_0, bc.Transform2.identity().translation(variable_2)
),
bc.Transform2.identity().translation(variable_3),
).crop(
bc.Bounds2f.from_x_y_width_height(
(variable_0.bounds().min_x() + variable_4),
(variable_0.bounds().min_y() + variable_5),
(variable_0.bounds().width() - (variable_4 * 2)),
(variable_0.bounds().height() - (variable_5 * 2)),
)
)
ctx = bc.Context()
composition = graph.execute(ctx)
data_bytes = composition.to_image_bytes(ctx)
img = Image.open(io.BytesIO(data_bytes))
img.thumbnail((400, 400)) # Remove this line for full resolution
img
new pipeline: painter_Tessellated_fill_solid_no_brush_sample_true_rgba16float new pipeline: color_transformer_shader_rgba16float_compute_10540239407552119869_inarr_false new pipeline: color_transformer_shader_rgba16float_compute_15869156322426445765_inarr_false new pipeline: blend_Alpha_rgba16float_compute_bg_false_fg_false new pipeline: color_transformer_shader_rgba16float_compute_16861657794771480865_inarr_false
Out[1]: